![]() ![]() ![]() ![]() I will post lots of pictures and builds as soon as I’m able. Because the gameplay itself is more standard, there probably won’t be as many creative updates as the Papers Please devlog. I’ll try to keep this devlog lively as I make progress. There’s a slightly cool gameplay hook but I won’t go into details on that until much later. It won’t be the typical “collect items and look for clues” structure. I’m hoping to capture a compelling mystery with suspense and twists in the limited space of an old merchant sailing ship. Right now I have only a rough idea about the narrative. There’ll be less creativity with the gameplay and instead I want to experiment with the rendering, story, and a few technical features. I want to challenge myself so this’ll be a very different game from anything I’ve done before, including Papers Please. As insurance adjustor for the East India Company’s London Office, find means to board the ship and recover the captain’s logbook for assessment. Early this morning of October 14th, 1808, the Obra Dinn drifted into port with sails damaged and no visible crew. Six months later it hadn’t met its rendezvous point at the Cape of Good Hope and was declared lost at sea. In 1802, the merchant ship “Obra Dinn” set out from London for the Orient with over 200 tons of trade goods. My next project will be a 3D first-person mystery game set on an East Indiaman merchant ship in 1808. Pope announced the new project this morning on The Independent Gaming Source forums. #Shufflepuck cafe characters macAll in all, it's a definite 4.After winning many awards his 2013 indie masterpiece Papers, Please, Lucas Pope takes old school to the next level in Return of the Obra Dinn, a first-person 3D adventure rendered in the 1-bit style of ancient Mac games. The fast games are pretty tense though and you'll find yourself playing 'just one more game' quite often. The gameplay can get a little tedious, because it takes quite some time to earn fifteen points, even against the weaker opponents. The sound is limited to speaker bleeps, which is adequate for this type of game. Nevertheless, your opponents are a colorful bunch. The 16 color EGA is better then the monochrome ones from the old Apple II I rembemer, but not as pretty as those on the Amiga. Each one has a certain amount of talent and some even have special tricks with which they might surprise you. Watch out though, 'cause some aliens tend to cheat a bit. First one to score 15 points by making his of her opponent miss the puck, wins the game. From the startup screen you simply click on your desired opponent to start a match against them. In Shufflepuck Café you have to become the champion by beating the current one, a greasy pig called Biff Raunch. The puck is more or less floating on the table due to a thin layer of air that's being blown over the surface (hence the 'air' in air-hockey). Both players have a paddle and use this to direct a puck all over the place. This is sort of like those air-hockey tables you might know from arcade halls. All they do is hang around and compete against each other in the game called Shufflepuck. What's the deal in "Shufflepuck Café?" Well, there's this café filled with a bunch of weird aliens (it might even be located in Mos Eisley on Tatooine, but this information is not available). Thank heavens it was released on other platforms as well (such as Atari, Amiga and of course, DOS) because Apple II's are hard to come by these days. If you have to summarize this game in one sentence it would be "Air hockey against aliens!". He had a little game on the thing however, which I was particularly fond of. Back then, I was not very impressed by the monochrome (and puny) display the thing had and I seriously mistrusted the mouse, because I was used to nice 16 colors, joysticks and big TV's from my own C64. When I was 12 years old, my father's neighbor had bought an Apple II. ![]()
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